Full Settings Reference
This page provides a detailed explanation of every option available in the manual job configuration page.
Processing Preview
This panel gives a real-time overview of your job's cost.
- Initial Cost: A small, one-time credit charge for job setup. You can use cloud storage providers to set this to 0
- Spending Rate: The cost in credits per minute of processing time on the selected server tier.
- Maximum Cost: The maximum amount of credits you will be charged for the job. In the future the job will get paused if it exceeds this amount.
- Balance Required: The total credits your account needs to start this job. This is a soft check against your balance and won't deduct the amount from your balance if you have enough.
Quick Presets
These are one-click presets that apply common configurations.
- Fast Processing: Optimizes for the quickest possible result.
- Balanced Speed & Quality: The recommended default for a great mix of speed, cost, and quality. It is also the default preset option.
- Maximum Quality: Optimizes for the best possible visual fidelity.
Server Configuration
Choose the GPU hardware your job will run on.
- Standard Server: Recommended for most projects. Powered by elite consumer GPUs (e.g., RTX 5090) with 24GB of VRAM.
- Heavy Duty Server: For extremely large datasets. Powered by data-center GPUs (e.g., H200) with 141GB of VRAM to prevent out-of-memory errors.
Data Processing
Controls how raw media is converted into a 3D scene. This section is skipped for Pre-aligned Data projects.
Basic Settings
- Camera Type: Specify the camera lens used.
Perspectivefor standard phones/DSLRs,Fisheyefor fisheye lenses,Equirectangularfor 360° cameras. - Matching Strategy: The algorithm for finding matching points between images.
Sequentialis faster and best for videos.Vocab Treeis more robust for unordered photo sets. - Number of Downscales: Creates lower-resolution image copies to improve processing. Recommended
1-3for 4K+ footage. - Frame Sampling Rate: Frames to extract per second of video. Recommended:
2-5.
Advanced Settings
For Experts
These settings are for advanced users. When in doubt, leave them at their defaults.
- SFM Tool:
hlocis a newer, more advanced tool than the standardcolmapbut way slower. - Feature & Matcher (only if hloc is selected): The specific algorithms for finding keypoints.
disk+lightglueis a robust modern option. - Multiple camera scene (only if hloc is selected): Enable if you used different cameras or lenses in the same shoot.
- Same dimentions: A helper toggle assuming all images are the same resolution.
- Use SFM depth: Uses depth information from the SfM process to guide initial Gaussian placement. Can improve density.
Training
Configures the Gaussian Splat generation process.
Basic Settings
- Maximum number of iterations: Total training steps.
30,000is a strong default. More steps can add detail but have diminishing returns. - Image resolution: Train on
Full,Half(0.5), orQuarter(0.25) resolution images. Lower resolutions are much faster and use less memory. - Training method: The core algorithm.
splatfactois the best balance of speed and quality.-bigand-wvariants are for more complex scenes. - Spherical Harmonics Degree: Controls the complexity of lighting and reflections.
3is very high quality.0is flat lighting but much faster.
Scene and camera settings
- Camera optimizer: Further refines camera poses during training. Can fix slight inaccuracies from the data processing step and reduce blurriness.
- Initialize randomly: If your initial point cloud is sparse, this adds a large number of random gaussians to help fill in empty space.
- Background color:
randomis best for training as it helps define object edges. We do not recommend changing this.
Densification & Geometry
Settings controlling how Gaussians are split and removed.
- Refine Every: How often (in iterations) to run the densification and culling process. More frequent can be better but is slower.
- Densify Gradient Threshold: The sensitivity for splitting Gaussians. Lower is more sensitive, creating more detail but potentially more noise.
- Opacity Culling Threshold: Threshold for removing transparent gaussians. Lower values preserve more detail and faint structures but increase the final gaussian count (and size).
- Stop splitting at: The iteration at which the system stops adding new Gaussians and moves into a refinement-only phase.
Rendering & Quality
- Rasterization mode:
Antialiasedproduces higher quality renders with fewer shimmering artifacts, but is slightly slower thanClassic. - SSIM loss weight: Balances between L1 loss (pixel-perfect sharpness) and SSIM loss (better perceptual quality). A common value is 0.2.
- Use scale regularization: A technique to prevent Gaussians from becoming excessively large and "blobby.". Helps reduce "floaters" or large, spiky, and misshapen gaussians that can appear in the scene.
